Available for new UEFN projects

Jaden — UEFN Developer

UEFN DeveloperGame Systems Designer

I build shipped Fortnite islands end to end — Verse gameplay systems, UI, multiplayer mechanics, character art and performance-tuned maps.

50+
Islands shipped
10M+
Player minutes
5★
Client rating
Selected Work

Islands, systems and characters

Gameplay-first UEFN work — shipped, performance-tested, and built to scale.

Character · Cinematic
Featured Project

Mad Commander — Hero Skin

In-engine turntable capture with a custom lighting rig and dolly camera, exported as a loopable promo.

Role: UEFN Developer
UEFNCinematicsVFX
Character · Gameplay

Mad Commander — Combat Reel

Second capture pass focused on traversal, weapon feel and silhouette readability during combat.

Role: UEFN Developer

UEFNGameplayVFX
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Mad Commander — Sculpt & Textures
Character · Art

Mad Commander — Sculpt & Textures

Highpoly sculpt turnarounds and the final textured render used for marketing and in-game preview.

Role: UEFN Developer

Character ArtZBrushUEFN
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All Projects

Mad Commander — Front Sculpt
Character · Sculpt

Mad Commander — Front Sculpt

Front and back turnaround captures used for silhouette review and proportion sign-off.

Role: UEFN Developer

ZBrushCharacter Art
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Mad Commander — Detail Pass
Character · Sculpt

Mad Commander — Detail Pass

Detail pass with hard-surface armor plates, cloth folds and belt kit finalised for bake.

Role: UEFN Developer

ZBrushCharacter Art
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Shadow Kunoichi — Turnaround
Character · Turnaround

Shadow Kunoichi — Turnaround

Full 360° turnaround and portrait study used for rigging reference and marketing.

Role: UEFN Developer

Character ArtUEFN
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Shadow Kunoichi
Character · Weapon

Shadow Kunoichi

Stylised ninja operative with a modular energy scythe, cybernetic legs and a simulated cape.

Role: UEFN Developer

Character ArtWeapon DesignUEFN
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Neon Gate Arena
PvP · Neon Hub

Neon Gate Arena

Neon plaza hub with a portal-driven match flow, animated billboards and a vertical spawn deck.

Role: UEFN Developer

VerseLevel DesignVFXUI
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Coastline Retreat
Roleplay · Environment

Coastline Retreat

Cliffside villa built for roleplay islands — modular architecture, garage and full pool deck.

Role: UEFN Developer

UEFNLevel DesignOptimization
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Downtown Blocks
Sandbox · Urban Map

Downtown Blocks

Tileable red-brick city district for PvP, parkour and driving with rooftop routes and alley shortcuts.

Role: UEFN Developer

UEFNLevel DesignMultiplayer
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Haunted Lobby
Social Deduction · Horror

Haunted Lobby

Halloween social-deduction lobby with role reveal, day/night voting, an in-lobby shop and update board.

Role: UEFN Developer

VerseUI WidgetsGameplay
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Gameplay · Capture

Live Gameplay Reel

Raw in-engine capture from a shipped island — combat pacing, HUD legibility and network smoothness.

Role: UEFN Developer

VerseGameplayMultiplayer
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Cinematic · Prototype

Systems Showcase

Cinematic reel walking through custom camera rigs, VFX beats and interactive props from a promo island.

Role: UEFN Developer

UEFNCinematicsVFX
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Downtown Warzone
PvP · Urban Combat

Downtown Warzone

16-player urban arena with rotating loot, vaultable cover and a dynamic shrinking zone.

Role: UEFN Developer

VerseGameplayMultiplayerUI
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Sky Terrace Tycoon
Tycoon · Progression

Sky Terrace Tycoon

Rooftop resort tycoon with unlockable zones, NPC staff, prestige and a save-safe Verse economy.

Role: UEFN Developer

VerseTycoonNPC AIOptimization
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Rift Event Island
Event · Story

Rift Event Island

Live-event map with a swirling anomaly, scripted phase transitions and a synchronised finale.

Role: UEFN Developer

VerseVFXLevel Design
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Weapon · Systems

Flamethrower Prototype

Custom weapon with cone-based hit detection, an overheat loop and networked screen-shake feedback.

Role: UEFN Developer

VerseGameplayVFXMultiplayer
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Autumn Camp Quest
Adventure · Quests

Autumn Camp Quest

Exploration camp map with a branching quest state machine, dialogue widgets and inventory rewards.

Role: UEFN Developer

VerseUI WidgetsAI Systems
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Blackwood Horror
Horror · Atmosphere

Blackwood Horror

Cooperative horror map with dynamic lighting, scripted scares and a stamina-based flashlight loop.

Role: UEFN Developer

VerseLevel DesignOptimization
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Modern Build Showcase
Level Design · Environment

Modern Build Showcase

Modular residential prop-set with lighting presets, drop-in ready for tycoon or roleplay islands.

Role: UEFN Developer

UEFNLevel DesignOptimization
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Operative Character Rig
Character · Presentation

Operative Character Rig

Character presentation turntable for a promo island — custom camera dolly, lighting and post-FX rig.

Role: UEFN Developer

UEFNCinematicsVFX
View Project
Featured Gameplay

Reels from shipped islands

Live captures from custom UEFN experiences — combat, exploration, and competitive modes.

Combat Arena

Fast-paced multiplayer combat featuring custom gameplay systems, polished VFX, and optimized performance.

UEFNVerseGameplay SystemsVFX

Open World Adventure

A large immersive environment with dynamic mechanics, exploration, and cinematic visuals.

Unreal EngineLevel DesignOptimization

Competitive Game Mode

Designed for competitive gameplay with responsive mechanics, balanced systems, and smooth player experience.

VerseGameplay SystemsUIMultiplayer
Skills

The toolkit

UEFNVerseUnreal Engine 5Gameplay ProgrammingUI WidgetsMultiplayerAI SystemsOptimizationVFXLevel Design
About

Built for shipping polished islands

Stylized VFX impact art reference

I'm a full-stack UEFN developer specialising in Verse programming, custom gameplay systems, and stylised level design. From tycoons and PvP arenas to horror maps and quest-driven RPGs, I build islands that feel native to Fortnite — smooth, readable, and made to retain players.

I focus on clean architecture, performant multiplayer logic, and UI that reads at a glance. Every project ships with documented code, thoughtful UX, and a scalable structure your team can extend.

UEFNVerseUnreal Engine 5Gameplay SystemsUI WidgetsMultiplayerOptimization
Services

Everything your island needs

A full stack of UEFN capabilities — from Verse systems and multiplayer logic to polished UI and performance work.

Custom UEFN Maps

Original islands built end-to-end for your concept.

Verse Programming

Clean, typed Verse for any gameplay logic you need.

Gameplay Systems

Loops, mechanics, progression, economy — all custom.

Tycoon Systems

Full droppers, upgrades, and rebirth logic.

PvP & Box Fight Maps

Tight combat design with balanced loadouts.

Red vs Blue Maps

Team modes with objectives and score tracking.

Horror Maps

Atmospheric islands with scares and puzzles.

UI Widgets

Custom HUDs, menus, shops and overlays.

Inventory Systems

Persistent items, equipment, and rarity tiers.

Leaderboards

Global and per-round scoreboards done right.

NPC & AI Systems

Dialogue, patrols, enemies, and quest givers.

Quest Systems

Chained objectives with rewards and tracking.

Game Optimization

Memory, tick, and network profiling for stability.

Bug Fixing

Diagnose and repair issues in existing islands.

Why work with me

Studio-grade delivery

A workflow built to make hiring an independent UEFN dev feel like working with a small studio.

Clean Verse code

Typed, documented, and structured for long-term maintenance.

Optimized performance

Tight tick budgets, memory-aware design, stable at scale.

Fast communication

Prompt replies across Discord and email — no ghosting.

Reliable delivery

Realistic timelines, honest scope, on-time milestones.

Scalable systems

Modular architecture your team can extend without rewrites.

Professional workflow

Clear briefs, versioned builds, and structured handoffs.

Testimonials

What clients say

“Delivered a full tycoon system in under two weeks. Code was clean, well commented, and the map hit our retention targets on day one.”
L
Marcus L.
Island Publisher
“The Verse work is genuinely studio-quality. Communication was excellent and every milestone landed on time. Would hire again in a heartbeat.”
PS
Priya S.
Creative Director
“Rescued a broken PvP island we'd been struggling with for months. Rewrote the core logic, optimised the map, and it's been stable ever since.”
JR
Jonas R.
Fortnite Creator
Contact

Let's build your island

Send a brief with your idea, timeline, and budget — I'll reply within 24 hours.

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