Mad Commander — Hero Skin
In-engine turntable capture with a custom lighting rig and dolly camera, exported as a loopable promo.
Jaden — UEFN Developer
I build shipped Fortnite islands end to end — Verse gameplay systems, UI, multiplayer mechanics, character art and performance-tuned maps.
Gameplay-first UEFN work — shipped, performance-tested, and built to scale.
In-engine turntable capture with a custom lighting rig and dolly camera, exported as a loopable promo.
Second capture pass focused on traversal, weapon feel and silhouette readability during combat.
Role: UEFN Developer

Highpoly sculpt turnarounds and the final textured render used for marketing and in-game preview.
Role: UEFN Developer

Front and back turnaround captures used for silhouette review and proportion sign-off.
Role: UEFN Developer

Detail pass with hard-surface armor plates, cloth folds and belt kit finalised for bake.
Role: UEFN Developer

Full 360° turnaround and portrait study used for rigging reference and marketing.
Role: UEFN Developer

Stylised ninja operative with a modular energy scythe, cybernetic legs and a simulated cape.
Role: UEFN Developer

Neon plaza hub with a portal-driven match flow, animated billboards and a vertical spawn deck.
Role: UEFN Developer

Cliffside villa built for roleplay islands — modular architecture, garage and full pool deck.
Role: UEFN Developer

Tileable red-brick city district for PvP, parkour and driving with rooftop routes and alley shortcuts.
Role: UEFN Developer

Halloween social-deduction lobby with role reveal, day/night voting, an in-lobby shop and update board.
Role: UEFN Developer
Raw in-engine capture from a shipped island — combat pacing, HUD legibility and network smoothness.
Role: UEFN Developer
Cinematic reel walking through custom camera rigs, VFX beats and interactive props from a promo island.
Role: UEFN Developer

16-player urban arena with rotating loot, vaultable cover and a dynamic shrinking zone.
Role: UEFN Developer

Rooftop resort tycoon with unlockable zones, NPC staff, prestige and a save-safe Verse economy.
Role: UEFN Developer

Live-event map with a swirling anomaly, scripted phase transitions and a synchronised finale.
Role: UEFN Developer
Custom weapon with cone-based hit detection, an overheat loop and networked screen-shake feedback.
Role: UEFN Developer

Exploration camp map with a branching quest state machine, dialogue widgets and inventory rewards.
Role: UEFN Developer

Cooperative horror map with dynamic lighting, scripted scares and a stamina-based flashlight loop.
Role: UEFN Developer

Modular residential prop-set with lighting presets, drop-in ready for tycoon or roleplay islands.
Role: UEFN Developer

Character presentation turntable for a promo island — custom camera dolly, lighting and post-FX rig.
Role: UEFN Developer
Live captures from custom UEFN experiences — combat, exploration, and competitive modes.
Fast-paced multiplayer combat featuring custom gameplay systems, polished VFX, and optimized performance.
A large immersive environment with dynamic mechanics, exploration, and cinematic visuals.
Designed for competitive gameplay with responsive mechanics, balanced systems, and smooth player experience.

I'm a full-stack UEFN developer specialising in Verse programming, custom gameplay systems, and stylised level design. From tycoons and PvP arenas to horror maps and quest-driven RPGs, I build islands that feel native to Fortnite — smooth, readable, and made to retain players.
I focus on clean architecture, performant multiplayer logic, and UI that reads at a glance. Every project ships with documented code, thoughtful UX, and a scalable structure your team can extend.
A full stack of UEFN capabilities — from Verse systems and multiplayer logic to polished UI and performance work.
Original islands built end-to-end for your concept.
Clean, typed Verse for any gameplay logic you need.
Loops, mechanics, progression, economy — all custom.
Full droppers, upgrades, and rebirth logic.
Tight combat design with balanced loadouts.
Team modes with objectives and score tracking.
Atmospheric islands with scares and puzzles.
Custom HUDs, menus, shops and overlays.
Persistent items, equipment, and rarity tiers.
Global and per-round scoreboards done right.
Dialogue, patrols, enemies, and quest givers.
Chained objectives with rewards and tracking.
Memory, tick, and network profiling for stability.
Diagnose and repair issues in existing islands.
A workflow built to make hiring an independent UEFN dev feel like working with a small studio.
Typed, documented, and structured for long-term maintenance.
Tight tick budgets, memory-aware design, stable at scale.
Prompt replies across Discord and email — no ghosting.
Realistic timelines, honest scope, on-time milestones.
Modular architecture your team can extend without rewrites.
Clear briefs, versioned builds, and structured handoffs.
“Delivered a full tycoon system in under two weeks. Code was clean, well commented, and the map hit our retention targets on day one.”
“The Verse work is genuinely studio-quality. Communication was excellent and every milestone landed on time. Would hire again in a heartbeat.”
“Rescued a broken PvP island we'd been struggling with for months. Rewrote the core logic, optimised the map, and it's been stable ever since.”
Send a brief with your idea, timeline, and budget — I'll reply within 24 hours.